#ifndef UTILITY_H_INCLUDED
#define UTILITY_H_INCLUDED

#include <cstdlib>
#include <iostream>
#include <sstream>
#include <ctime>
#include <cmath>
#include <math.h>
#include "GameEngine.h"

#define PI 3.14159265

class Utility{

public:

    static int random(int, int);
    static std::string toString(int);
    static double computeDistance(sf::Vector2f, sf::Vector2f);
    static float computeDirection(sf::Vector2f, sf::Vector2f);

};

#endif // UTILITY_H_INCLUDED
